. 2 Damage +10% + Lv. for me, bsr5 was easy, but my best critdmg set is only 240. 4 Damage +5% + Lv. The damage is proportionate to the enemy's MAX HP. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Here's my explanation. 3 Recovery +5%. 2 Damage +5% + Lv. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. You can do 6k damage per card with 171% Atk and 145% CD. Strikes the [Hidden Aim] pose. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Bombs cannot crit. + Lv. Attacks with the horns and provokes for 1 turn with a 50% chance. (Reusable in 4 turns) + Lv. 4 Damage + 10% + Lv. Sieq (Fire Hellhound - You got a few. (Reusable in 5 turns) Strikes an enemy with thunder. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. You will be doing double damage (almost) thanks to the 80% crit. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 3 Recovery +5%. 4 Damage +10% + Lv. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. 3 Damage +10% + Lv. 2 Damage +5% + Lv. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). 4 Cooltime Turn -1 + Lv. Archer Takes down the enemy from a long range with their extensive attack range. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. . 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. The Orbia stats. 4 Damage +10% + Lv. Crit damage is good if you put it on a unit that crits a lot. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Increased crit rate is good for nukers like Katariina or Lushen and. Guild War Defense. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Max stacks of knowledge is 5. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. 3 Harmful Effect Rate +10% + Lv. 2 Damage +10% + Lv. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy with razor-sharp claws. I was talking about all those stats is worth in exchange 2k hp. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Crit. You gain an extra turn if the enemy dies. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Rate Crit. In addition, when attacked by an enemy, decreases. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Among the Summoners War:. 2 Damage +5% + Lv. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Inflicts continuous damage for two turns if you get a Critical Hit. 3 Damage +10% + Lv. cogumush. 5 Damage +10% + Lv. 9 sets of Determination runes. . 5-3% for most cases and it lines up with my experiences. Bomb damage is calculated at time of placement, by the monster that placed the bomb. e Mo Long s3, Daphnis s3. Just pulled Miles and was pleasantly surprised at how he performs. At first glance, Crit Damage looks like a sure winner. 2 Damage +5% + Lv. Multiplier: 5. (Reusable in 4 turns). 67. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Rate Crit. Increases the Attack Power of ally monsters in the Dungeons by 33%. + Lv. 8k attack I think with 190 crit damage. 3 Damage +10%; Lv. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. 3 Damage +10% + Lv. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. 6 Damage +10% + Lv. This skill has a 70% chance to activate the Swo + Lv. Speed Crit. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Assaults another enemy with 30% increased damage if this attack kills the first target. Defense of the opponent is not taken into account. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Placing bombs ignores glancing and elemental advantage/disadvantage. Crit. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. 2 Cooltime Turn -1 + Lv. Rate Crit. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Summoners War: Sky Arena Wiki Monsters Element. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. (Reusable in 4 turns). 23) ×. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. The damage is proportionate to the enemy's MAX HP. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. Lv. bale bj5: 85k eHP, +1700 att, +260% critdmg. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Shoryuken. (Reusable in 4 turns). The Monster gets an additional stun effect to its attackRYU Skills. 4 Damage +10% + Lv. 2 Damage +10% + Lv. Summoners War: Sky Arena Wiki Monsters Element. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. 94 = 1746 bonus attack. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Additionally his attacks doesn't land as glancing hits. Attacks the enemy target to inflict damage. The Orbia stats. Crit. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. 4 Damage +10% + Lv. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. (Reusable in 4 turns) + Lv. Crit. I would make sure to have CR and ACC and 2 grindables for the other two substats. He use his runes as he want man, who know if there is btr set for other mons. Atk damage is good for just basic ones that don't rely on crits. 5 Harmful Effect Rate +20% + Lv. The math is a little weird once you skill up an attack. Here, all the Light summons have a specific number of active, passive, and ultimate skills. 2 Damage +5% + Lv. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. com Indeed. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). 99. 3 Damage +5% + Lv. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. You may find this ragtag band useful for a few reasons. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Rate Crit. This attack will deal more damage according to your MAX HP. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Off of enemy HP Lyn (light amazon) is probably the best. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. 5% of enemy's max HP thing is untouched. 2 Damage +5% + Lv. 2 - Have immunity/cleanse. 4 Recovery +10%. (Reusable in 4 turns) + Lv. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 2 turns) + Lv. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. Also, his second skill is an AoE attack speed and critical rate buff. Also, Miles additional damage is based on his speed not attack so. Substats. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Here, all the Light summons have a specific number of active, passive, and ultimate skills. His first skill possesses a multiplier of 430%. 5 Cooltime Turn -1 + Lv. 2 Damage +10%. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. Rate Crit. 2 Damage +10% + Lv. Against this AD, my Leo always goes first. HTMO794 • 3 yr. Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. 3 Damage +10% + Lv. Nidhugg. (Reusable in 4 turns) + Lv. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. 3 Cooltime Turn -1 But i wonder how it really works. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Teams up with two other allies to attack an enemy. Recovers 15% of the HP of all allies in each turn for the next 2 turns. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. (Reusable in 5 turns) + Lv. 5 (ignoring defense) The best substats are damage dealt on water, first attack crit damage, and cdmg as good. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. You can get critR from leader skill/awaken bonus/substat. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. It will matter to a point of 1-5% of the total. Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Stats. 3 Damage +10% + Lv. + Lv. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. /25att. 2 Cooltime Turn -1; Lv. Unfortunately Miles just has low multipliers. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. 5 Damage +10%. (Reusable in 4 turns) + Lv. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. (Reusable in 5 turns). Despair. Deva’s first skill, Crescent Moon Slash, attacks the. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 4 Damage +10% +. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. Well his skills do have multipliers that will be affected by crit damage. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy with a powerful lightning. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. + Damage +10%. r/summonerswar • 22 days ago. So if the highest dmg one moves first, he'll be buffed for the next teamups. 94 = 1746 bonus attack. 2 Damage +10% + Lv. 5 Harmful Effect Rate +15% + Lv. dmg. 3 Damage +10% + Lv. Claire Skills. (Reusable in 3 turns) + Lv. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. (2) Shannon – Wind Pixie. I'm not talking about any specific monster. Fire Monsters; Water Monsters; Wind Monsters. 2023-01-27. 3 Damage +10% + Lv. (Reusable in 4 turns). 5 Cooltime Turn -1 + Lv. Ex. There are 5 elements that your monsters can belong to. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Summoners War: Sky Arena Wiki Monsters Element. taor also has a 600% multiplier vs 400% multiplier of laggy on s3. Res leader skills. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. Increases the Critical Rate of ally monsters with Water attribute by 38%. Kro (Dark Inugami) is a good attack monster in Summoners War. Leader Skill. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. + Lv. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Stat Priority : Crit R%, Crit D%, Atk% Base stats. This is the only buff that partially works. 5). damage% on 4th slot. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. . 2 Cooltime Turn -1 + Lv. Chemical_Pyro •. then having 3 skillups into that skill means s = 0. Guild War Offense. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. [Automatic Effect] + Lv. I'll quote what they said. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. According to their response, MULTI CRIT DAMAGE do not stack. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. LATE. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Increases the Attack Power of ally monsters in the Arena by 33%. Iron Uppercut (5. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. The damage increases according the number of beneficial effects removed. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. . 3 Damage +10% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Inflicts half of the damage you inflicted on all other enemies. (Reusable in 3 turns). In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. + Damage. Feng Yan Skills. But if want à picture. 2 Damage +5% + Lv. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . (Reusable in 4 turns). He is defense based, not atk% based from what I see. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. + Lv. I built my Wind Dryad Violent/Focus. 3 Damage +10% + Lv. (Reusable in 3 turns) + Lv. Fire Monsters; Water Monsters. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. S1 Def. Lv. . " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 3 Damage +10% + Lv. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). Max roll crit dmg is 7. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. 3 Damage +10% + Lv. 2 Damage +5% +. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Rate Crit. Deals damage to an enemy and recovers a turn if the enemy dies. 2 Damage +10% + Lv. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. Stats. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. (Reusable in 4 turns) + Lv. Bombs' stun is resistable. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Shoryuken. + Cooltime Turn -1. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. 2 Damage +5% + Lv. 4 Damage +10% + Lv. The damage increases according to Attack Speed. Crit. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. 4 Damage +10% + Lv. With these try to be more picky. Deals great damage to a number of enemies or neutralizes spells to gain advantage. 2 Damage +5% + Lv. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. Rate Crit. To determine the base damage of his first skill, one need only multiply the two numbers together. 5 Damage +10% + Lv. 8*spd)*att. +1600 att, +225% critdmg, 70 crit rate. This attack will deal more damage according to your MAX HP. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. 4 Damage +10% + Lv. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Expose Weakness. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. 2 Damage +10%. The only big issue is when you use atk lead, but it. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. (Reusable in 4 turns). (Reusable in 5 turns) + Lv. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Exact values vary based on type of Lushen. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. + Cooltime Turn -1. Lv. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. Working with filters: this function lets you differentiate the good builds from the exceptional builds. ago. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. Attacks all enemies 3 times with a cyclone. 4 Damage +10% + Lv. Trevor Skills. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq.